Simon's Saga

Mia Wong, Fall 2022

CharNG

I used this as one of the descriptions/ endings of one of the outcomes of if you had taken this particular subway.

Crowdsourcing

Used other's peoples opinions about how things should look. Mainly input from my boyfriend about things he likes, doesn't, things that we've experienced togehter.

Refrences

I looked at a bunch of other itch.io projects/ bitsy projects. I also looked into various videos to try to help and figure how to particularly do access to a room only if I had this certain item. I also used the Empire State website for a definition of the type of experience you could get ther. Everything will be linked below. Empire State Description Reference Picture for Empire State Itch.io Projects 1 Game References More game references How to access room with keys Website to be able to pixelate any image

n+7

I used n +7 and n+14 to create descriptions for the entrance to the different "subways" within the arrangement of various stairs to the subway

Transcription - Otter.ai

I used this to create the little blurb about my Turnip monster and how he can be defeated bit that is featured when you walk into the Turnip monster room.

Oblique Strategies

  1. Remember the quiet evenings
    1. This whole project is centered around my boyfriend. From the color purple which is his favorite color, to the Highline which is one of our favorite dates everything is almost centered around him. So the Highline is one of those quiet evenings we had and continue to have.
  2. What are you really thinking about just now?
    1. So I was really hungry while making this project so I decided to make the Shake Shack. This is the main premise as to why I incorperated a burger place.
  3. Make a sudden, destructive unpredictable action; incorporate
    1. This is where the Turnip monster comes into play. So he's a monster and so he's destructive as in he'll kill the player. But also he is just so out of the usual of the whole style of the project which at first seemed very normal.
  4. Use an old idea
    1. Not necessarily my own old idea but I figured on using the plumbing pipes like they have in Mario as a sort of transition between places.
    Be extravagant
    1. I decided to create the empire state building based on the reference photo I had. I'd say the process of creating it to look so similar to the reference definitely took a lot of work and patience.
  5. Do something boring
    1. Within the game there is a looping of the same setting almost like you continuously going back to the same place. I felt like this was sort of a cop-out and was something boring yet easy that forced the player to search for the one exit to the next room.

Predictive Writer

I started off the sentence with Empire State Buiding and then I randomly clicked within the predictive writer to make a description for one of the inner subway routes.

Anagram Generator

I used this to create the various "signs" of where the subway was going to. They're all anagrams of "The Empire State Building"

What have I learned in this class?

I have learned a lot in this class. Besides the obvious which is to code in html and css. I learned other ways of sparking creativity from the oblique strategies to the predictive writer. I now know all these new tools to help me with creativity and sort of shift my mindset to think broader of even smaller. I think overall this class has taught me about the rigorousness of creating games and establishing what they need and how the user will interact, I think this can be siad about everything we've learned in this class. There has been an underlying consideration for how people will experience what I am creating and I think that this will be very useful for the future especially if I am considering UI/UX Design.